Kate and I relaxed the other morning with a simple breakfast and a round of Munchkin. For those of you not in the know and afraid to follow the link to a site called BoardGameGeek, Munchkin is a card game for two or more players that simultaneously encourages and parodies D&D-like behavior. You begin as a level 1 human with no class (pun intended) and proceed to flip over cards to progress through a dungeon (encountering such beasts as the Grassy Gnoll and the Wannabe Vampire), collecting magical items (like the Cheese Grater of Peace), and trying to achieve level 10. The trick is that players band together early on, helping each other out in exchange for a share of the treasure. In the mid- and late-game, however, everyone turns on everyone else, backstabbing, making fun, and generally wreaking good-natured havoc with as many puns as possible.
There are some blank cards in the deck, and Kate and I are slowly coming up with our own monsters, curses, items, etc for these. If you don't want to burn yourself out on geekiness, don't read any more of this post.
1. Awkward Relationship (modifier) One player and one monster recognize each other from...that one time at the tavern. Both exit the battle, leaving nothing behind (except broken hearts).
2. Reiner Knizia (monster - variable level: add up all bonuses due to items, then divide by the number of players) Bad stuff: The theme seems kind of tacked on. Lose your race and class.
3. Last Ditch (item - no value) Play this to prevent one character from winning the game. It even works against Divine Intervention (the cleric fell in and missed the Call).
4. Stacked Deck (item - 300gold) Usable by female players or sex-changed males only. While the chauvanist pigs around the table are ogling this card, look at the top three cards in the deck and keep one.
RJ Gibson | white noise :: something
8 hours ago
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