Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Tuesday, November 24, 2009

Guidelines for Witches and Wizards: Tools

Performing magic requires the channeling of energy. For the most basic spells - slight glamours, spinning a coin, etc. - the magician's body serves as a reasonable conduit for this energy. The more powerful the spell, however, the more likely that the magic user needs a tool to act as a conductor.

The most basic item is a wand. These suffice for dueling purposes, moving a stubborn cow, or doing housework. Being fairly small and fragile, they cannot take too much magical pressure without snapping. Above a wand is a staff. Minor changes in weather, large explosions, and refacing a cliff are all reasonable tasks for a staff, as would be creating a double of a cow. The next jump in phallic wizarding tools (and let us not fool ourselves - wizards are always compensating for something) is an actual tower. With a properly designed tower, the enterprising witch or wizard can cause massive changes in local weather, ascend temporarily to the stars, or make all the milk in an entire village or small city go bad.

Of greatest power are circular objects, which, besides being yonic, produce a sort of feedback loop. Rings are popular items for being even smaller than wands, yet able to simulate a staff or even more. Flaggin the Bovinous was known to make entire herds of cows invisible and steal off with them in the night.

Magical energy can be conducted through another living subject in the form of a sacrifice. This is the basis for divination by entrails of a pig or cow, though it is considered far more ethical to simply use a (circular) mirror, crystal ball, or scrying pool.

The exception to the fragility of flesh comes in the form of the communal magic of various American Indian tribes. By collectively taking part in a dance or ceremony, the magical energy is dispersed throughout the group, and weather can be changed (which explains the lack of towers in North America). Experiments are underway to see if magical energy can be channeled through herd animals for greater effect, though the sudden and instantaneous death of hundreds of cattle has thus far proven to be a serious hurdle.

Monday, November 23, 2009

Guidelines for Witches and Wizards: Appearance

Contrary to what you may have seen in the movies, witches and wizards prefer to look old. Age equals knowledge, and knowledge equals power, and power above all else is what magic users find attractive. Larger ears and noses, gray hair, a gravelly voice: these are relatively simple things that wizards and witches use to make themselves look older than their years. Liver spots, being a two-dimensional glamour, are particularly popular with young magicians who haven't yet mastered the third dimension. This is not to say that they do not see the appeal in a shapely knight or lithe princess, merely that among themselves, aged is better.

This is also not to say that witches and wizards are prudes. Quite the opposite. What grand appeal does a young body hold when one can add extra arms or legs to a body? Or summon a fey who has spent the last three hundred years honing its ability to tickle? Or consider Alexandra of Thebes, who would sometimes turn herself into an electric eel and her lover into a pool of water. Your would-be bedroom athletes cannot hold a candle to the experiences a good magician can provide.

Neither wizards nor witches, however, are given to cuddling.